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Formian Myrmarch
Large monstrous humanoid , LN
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Armor Class: 17
Hit Points: 126 (12d10+60)
Speed: 50 ft.
Initiative: 9
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STR: 20 (5) DEX: 19 (4) CON: 20 (5)
INT: 17 (3) WIS: 16 (3) CHA: 17 (3)
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Saves: STR: 5 DEX: 8 CON: 5
INT: 7 WIS: 7 CHA: 7
Skills: 4 + ability mod for (Climb, Diplomacy, Knowledge (arcana), Perception ( with hive mind), Sense Motive, Spellcraft, Stealth)
Languages: Common, telepathy 150 ft.
CR: 10(3600 xp)
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Space: 10 / Reach: 5
Melee attacks:
sting +9 (1d8+5 plus poison), 2 claws +9 (1d4+5), bite +9 (1d6+5)
Ranged attacks:
javelin +8/+8/+8 (1d6+5 plus poison)
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Special: formian traits, inspire hive, undersized weapons
Feats: Dodge, Improved Initiative, Mobility, Quick Draw, Spring Attack, Vital Strike
Environment: warm or temperate land or underground
Organization: Solitary, team (2-4), platoon (1 plus 7-18 warriors and 6-12 workers), or royal guard (4 plus 12-20 warriors)
Treasure: standard (9 javelins, other treasure)
Source: PFRPG Bestiary 4
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